Levels, items and fixes
Levels and travel
- Heroes can now reach level 300. Experience earned beyond 300 is kept in a separate counter and shown in its own bar.
- New recall scrolls work up to level 250 and level 300. Shops selling the level 200 scroll sell the new ones too.
- Doors, the highest clan spawner and live quests no longer turn away heroes above level 200.
Items and upgrades
- Silver and gold upgrades visibly recolour the whole item. Enhanced weapons remain visible when equipped and in the character preview.
- Items show their Normal, Uncommon, Rare, Epic, Legendary or Mythical tier with a matching name and subtle border. Upgrading an item refreshes its tier, and the accents remain readable with effects off.
- Upgrade confirmations show the materials required. Repeated item warnings are grouped, with the original messages kept in expanded chat and scrollback.
- Upgrade warnings disappear when you confirm the upgrade. Item feedback, chat history and the timing of notifications have been corrected.
- Items that cannot be equipped now say "Cannot be worn" instead of showing an impossible level requirement.
Gold and experience
- Large gold amounts are easier to read with thousands separators.
- The game can store experience above 4.29 billion and gold above 42.9 million.
- Taking, depositing or withdrawing a very large amount of gold now gives the correct amount.
- The hint to raise a skill stays hidden while you have negative experience.
- Negative experience no longer becomes a huge positive total when you sign in.
- If saved item data is damaged, signing in is stopped so the item is not silently lost.
World and display
- Random dungeon gas traps, trapdoors and stairs down use 3D models. The random dungeon entrance in Aston is visible again.
- The Apprentice's desk is a single gilded study table with its large scroll. The colour-tile puzzle and mine rocks also use 3D models.
- Rain puddles and smooth floors no longer turn bright white when viewed towards the low sun.
- The FPS counter no longer overlaps the version label.
See the levels and experience guide for milestone requirements, training limits and party experience rules.


