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Astonia 4
Fire Underground — painted loading-screen art from Astonia 4
Manual · Chapter 4 of 11

Attributes, skills and spells

The four attributes, thy powers, every skill and every spell.

Attributes

The four attributes form the base for most other skills and spells. Thou must use the right combination of these attributes to enhance thy most important skills.

AttributeWhat it does
WisdomThou wilt need wisdom to comprehend the secrets of spells and magic. Wisdom will enhance all of thy spells and some other skills.
IntuitionThine intuition will help thee remain calm and focused when fighting. This attribute is needed for all spells and most other skills.
AgilityAgility will improve thy control over thy body; it will make thee faster and will enhance all fighting skills.
StrengthThis attribute will lend thy arm more power, making thee hit harder; needed for all fighting skills and some other skills.

Each skill and spell is based on three of the attributes. Its level is the raw skill plus the sum of those three attributes divided by five, plus any magical modifiers. The unmodified skill level counts for the minimum requirements of weapons.

Powers

PowerWhat it does
HitpointsThou shalt lose hitpoints as thou engagest in striking and receiving blows. When thou hast zero hitpoints left, thou shalt die!
ManaIf thou art a mage, thou shalt need mana to perform spells. Once thy mana is gone, thou shalt not be able to use magic anymore.
EnduranceThou shalt use thine endurance to run and fight with greater speed. When thine endurance is gone, thou shalt slow down.

Skills

SkillBased onWhat it does
DaggerIntuition, Agility, StrengthHelps thee hit more often and parry when fighting with daggers.
Hand to HandAgility, Strength, StrengthHelps thee hit more often and parry when fighting without weapons.
StaffIntuition, Agility, StrengthHelps thee hit more often and parry when fighting with a mage’s staff.
SwordIntuition, Agility, StrengthHelps thee hit more often and parry when fighting with swords.
Two-HandedAgility, Strength, StrengthHelps thee hit more often and parry when fighting with two-handed weapons.
Armor SkillAgility, Agility, StrengthAllows thee to wear stronger armour and may enhance the protection it gives.
AttackIntuition, Agility, StrengthExploit thine enemy’s weaknesses and hit him when his defense is down.
ParryIntuition, Agility, StrengthRaises thy defense, so thou canst shield thyself from thine enemy’s blows.
WarcryIntuition, Agility, StrengthIn the heat of the battle, cry out loud, and thine enemy shall be stunned in terror.
TacticsIntuition, Agility, StrengthUse thy powers carefully to finally overcome thine enemies.
Surround HitIntuition, Agility, StrengthThe enemies to thy left and right will fall.
Body ControlIntuition, Agility, StrengthHardens thy body for extra protection and a higher weapon value.
Speed SkillIntuition, Agility, StrengthGreater speed will make thee a better fighter. It may save thy life.
BarteringIntuition, Intuition, WisdomBear the hardships of daily life more easily: better prices.
PerceptionIntuition, Intuition, WisdomSee thine enemy, even at night.
StealthIntuition, Agility, AgilityApproach an enemy without being seen.
RegenerateStrength, Strength, StrengthRecover thy hitpoints more quickly when resting.
ImmunityIntuition, Wisdom, StrengthReduces the power of the spells thine enemy casts on thee.
MeditateWisdom, Wisdom, WisdomRecover thy mana more quickly when resting.

Spells

SpellManaWhat it does
Bless2Increases all thine attributes for a limited time. /autobless re-casts it for thee.
HealvariesHeals thine injuries. The greater the damage, the more mana it costs (half of the hitpoints restored).
Freeze2Cast Freeze on thine enemy, and he will turn to ice.
Magic ShieldvariesA shield that strengthens thine armour and weakens with each hit. One mana raises it by two.
Lightning3Lightning Flash strikes thine enemy with lightning flashes, thy most terrifying spell in short-distance combat; Lightning Ball is the other version of the spell.
Fire3Fireball explodes on thine enemy from afar; Firering burns all enemies close by.
Pulse—Destroys weakened enemies that surround thee, by transferring their hitpoints to thee in form of mana.

Thou canst find out quickly a skill’s or spell’s qualities and effects by looking at it in the game.