Attributes
The four attributes form the base for most other skills and spells. Thou must use the right combination of these attributes to enhance thy most important skills.
| Attribute | What it does |
|---|---|
| Wisdom | Thou wilt need wisdom to comprehend the secrets of spells and magic. Wisdom will enhance all of thy spells and some other skills. |
| Intuition | Thine intuition will help thee remain calm and focused when fighting. This attribute is needed for all spells and most other skills. |
| Agility | Agility will improve thy control over thy body; it will make thee faster and will enhance all fighting skills. |
| Strength | This attribute will lend thy arm more power, making thee hit harder; needed for all fighting skills and some other skills. |
Each skill and spell is based on three of the attributes. Its level is the raw skill plus the sum of those three attributes divided by five, plus any magical modifiers. The unmodified skill level counts for the minimum requirements of weapons.
Powers
| Power | What it does |
|---|---|
| Hitpoints | Thou shalt lose hitpoints as thou engagest in striking and receiving blows. When thou hast zero hitpoints left, thou shalt die! |
| Mana | If thou art a mage, thou shalt need mana to perform spells. Once thy mana is gone, thou shalt not be able to use magic anymore. |
| Endurance | Thou shalt use thine endurance to run and fight with greater speed. When thine endurance is gone, thou shalt slow down. |
Skills
| Skill | Based on | What it does |
|---|---|---|
| Dagger | Intuition, Agility, Strength | Helps thee hit more often and parry when fighting with daggers. |
| Hand to Hand | Agility, Strength, Strength | Helps thee hit more often and parry when fighting without weapons. |
| Staff | Intuition, Agility, Strength | Helps thee hit more often and parry when fighting with a mage’s staff. |
| Sword | Intuition, Agility, Strength | Helps thee hit more often and parry when fighting with swords. |
| Two-Handed | Agility, Strength, Strength | Helps thee hit more often and parry when fighting with two-handed weapons. |
| Armor Skill | Agility, Agility, Strength | Allows thee to wear stronger armour and may enhance the protection it gives. |
| Attack | Intuition, Agility, Strength | Exploit thine enemy’s weaknesses and hit him when his defense is down. |
| Parry | Intuition, Agility, Strength | Raises thy defense, so thou canst shield thyself from thine enemy’s blows. |
| Warcry | Intuition, Agility, Strength | In the heat of the battle, cry out loud, and thine enemy shall be stunned in terror. |
| Tactics | Intuition, Agility, Strength | Use thy powers carefully to finally overcome thine enemies. |
| Surround Hit | Intuition, Agility, Strength | The enemies to thy left and right will fall. |
| Body Control | Intuition, Agility, Strength | Hardens thy body for extra protection and a higher weapon value. |
| Speed Skill | Intuition, Agility, Strength | Greater speed will make thee a better fighter. It may save thy life. |
| Bartering | Intuition, Intuition, Wisdom | Bear the hardships of daily life more easily: better prices. |
| Perception | Intuition, Intuition, Wisdom | See thine enemy, even at night. |
| Stealth | Intuition, Agility, Agility | Approach an enemy without being seen. |
| Regenerate | Strength, Strength, Strength | Recover thy hitpoints more quickly when resting. |
| Immunity | Intuition, Wisdom, Strength | Reduces the power of the spells thine enemy casts on thee. |
| Meditate | Wisdom, Wisdom, Wisdom | Recover thy mana more quickly when resting. |
Spells
| Spell | Mana | What it does |
|---|---|---|
| Bless | 2 | Increases all thine attributes for a limited time. /autobless re-casts it for thee. |
| Heal | varies | Heals thine injuries. The greater the damage, the more mana it costs (half of the hitpoints restored). |
| Freeze | 2 | Cast Freeze on thine enemy, and he will turn to ice. |
| Magic Shield | varies | A shield that strengthens thine armour and weakens with each hit. One mana raises it by two. |
| Lightning | 3 | Lightning Flash strikes thine enemy with lightning flashes, thy most terrifying spell in short-distance combat; Lightning Ball is the other version of the spell. |
| Fire | 3 | Fireball explodes on thine enemy from afar; Firering burns all enemies close by. |
| Pulse | — | Destroys weakened enemies that surround thee, by transferring their hitpoints to thee in form of mana. |
Thou canst find out quickly a skill’s or spell’s qualities and effects by looking at it in the game.



