
Manual
The manual of Astonia
Everything a hero should know, from the first steps in Cameron to the clans of Aston.
01Heroes and pathsWarrior, Mage and Seyan’Du, the Labyrinth and the Arch paths.
02First stepsMoving, talking, the chat channels, useful commands and thy first quest.
03The worldGeography, dying and saves, shopping, banks and alchemy.
04Attributes, skills and spellsThe four attributes, thy powers, every skill and every spell.
05ProfessionsEleven crafts, from Athlete to Clan Warrior, and their maximum.
06ClansJewels, the clan hall, relations from alliance to feud, and raids.
07ClubsA smaller fellowship than a clan, paid in gold, with its own channel.
08Time in AstoniaDays, nights and the moon, and why they matter.
09Hints and tipsHow to build a warrior or a mage, and how to stay alive.
10Laws, rules and regulationsHow we play together, player killing and what is punished.
11Questions and answersDying, saves, negative experience, torches, transport and more.


